Subject Descriptions - Subject Information

Calendar: 2017 Undergraduate
Faculty: Faculty of Engineering and Information Sciences
Department: School of Computing and Information Technology

Subject Information
Subject Code CSCI356
Subject Name Game Engine Essentials
Credit Points 6
Pre-Requisites CSIT121 and CSIT214
Co-Requisites None.
Restrictions None.
Equivalence None.
Assessment Laboratory assessments, Group assignment and final examination.
General Subject Yes.

Subject Description
This subject will introduce fundamental concepts and techniques required in the development of games and game engines. Game engine components that will be examined include rendering, collision and physics, artificial intelligence among others. The design and development of these components will be illustrated using appropriate software and application programming interfaces. Among others, topics covered in this subject will include game loops and time management, handling input, cameras, particles, collision detection, rigid-body dynamics, terrain, path-finding, and state machines.

Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Identify and describe components in the architecture of a game engine
2. Demonstrate an understanding of concepts and techniques underlying game engine components.
3. Devise solutions for the creation of game features.
4. Implement game engine features using appropriate software.
5. Design and develop basic game applications incorporating the studied techniques.