Subject Descriptions - Subject Information

Calendar: 2019 Undergraduate
Faculty: Faculty of Law, Humanities and the Arts
Department: School of the Arts, English and Media

COSMOS mastered subject: Version 2000.01

Subject Information
Subject Code DIGC302
Subject Name Digital Communication Practice: Final Project
Credit Points 8
Pre-Requisites 16 credit points at 200-level
Co-Requisites None.
Restrictions None.
Equivalence BCM302
Assessment Presentation - Presentations of work 2X10% = 20%; Project - Project (5,000 words) 60%; Report - Critiques and reflections on other projects (1000 words) 20%
General Subject No.
EFTSL (Non Weighted) 0.167
Non Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Pre-1997 Pre-2005 Post-2005 Post-2008 Post-2009 Post-2010
$ 1096  $ 1096  $ 1096  $ 1096  $ 1096  $ 1096 
Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
1771-Bachelor of Laws (Honours) (Direct Entry)
1777-Bachelor of Laws (Direct Entry)
1827-Bachelor of International Studies - Bachelor of Laws
1845-Bachelor of Information Technology - Bachelor of Laws
1852-Bachelor of Business Information Systems - Bachelor of Laws
760-Bachelor of Communication and Media Studies - Bachelor of Laws
770-Bachelor of Laws (Graduate Entry)
771-Bachelor of Arts - Bachelor of Laws
771H-Course information not Found
772-Bachelor of Creative Arts - Bachelor of Laws
773-Bachelor of Commerce - Bachelor of Laws
774-Bachelor of Mathematics - Bachelor of Laws
775-Bachelor of Science - Bachelor of Laws
775H-Course information not Found
775M-Course information not Found
779-Bachelor of Engineering - Bachelor of Laws
858-Bachelor of Journalism - Bachelor of Laws
Work Experience No
Tutorial Enrolment Information None.
Availability Not Available in 2019

Subject Description
In order to facilitate the completion of projects begun in previous subjects in the digital communication specialization program, this special topics/project subject is fundamentally a form of directed/independent collaborative study that allows students to explore concepts/issues in more depth and/or complete a project that demand linkages with other departments (for example in the completion of a digital game production a connection to animators and computer science programmers would be part of the project). The objective of the subject is to actually produce some outcome whether that is in the form of an in-depth study of an aspect of new media and digital culture or whether that is a completed production/game/website. The week-to-week structure of the subject allows for testing of ideas and elements of a project through presentations to class mates and lecturers. A final exhibition is organised for the last week of the semester of all projects.

Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Have a sense of mastery of a production/concept/issue
2. Work collaboratively with others in completing a digitally-based project
3. Present/pitch work effectively

Extra Information
Generic Extra Information:
Students will acquire the following statistical, information, computer and academic literacy as a result of explicit teaching / learning activities in this subject: Demonstrate a coherent and extensive knowledge of digital media; Demonstrate confidence in communication skills with the ability to justify, argue and distinguish fact from opinion; Develop an appreciation of the role of digital media with an emphasis on a specific area of the industry

Textbook Information

Text book information is available via the UniShop website:

Search Criteria [Click here for help]
Subject Code / Name
Delivery Method
General Subjects