Subject Descriptions - Subject Information


Calendar: 2019 Undergraduate
Faculty: Faculty of Law, Humanities and the Arts
Department: School of the Arts, English and Media

COSMOS mastered subject: Version 2000.01

Subject Information
Subject Code BCM 215
Subject Name Game Media
Credit Points 6
Pre-Requisites 36CP at any level
Co-Requisites None.
Restrictions None.
Equivalence None.
Assessment 1. Journal/Blog 35% 2. Presentation 25% 3. Essay: Digital Artefact and Contextual Essay 40%
General Subject No.
EFTSL (Non Weighted) 0.125
Non Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Pre-1997 Pre-2005 Post-2005 Post-2008 Post-2009 Post-2010
$ 820  $ 820  $ 820  $ 820  $ 820  $ 820 
Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Course
1771-Bachelor of Laws (Honours) (Direct Entry)
1777-Bachelor of Laws (Direct Entry)
1827-Bachelor of International Studies - Bachelor of Laws
1845-Bachelor of Information Technology - Bachelor of Laws
1852-Bachelor of Business Information Systems - Bachelor of Laws
329-Bachelor of Economics and Finance-Bachelor of Laws
336-Bachelor of Science (Psychology) - Bachelor of Laws
340-Bachelor of Arts - Bachelor of Laws
351-Bachelor of Laws (Honours)
760-Bachelor of Communication and Media Studies - Bachelor of Laws
770-Bachelor of Laws (Graduate Entry)
771-Bachelor of Arts - Bachelor of Laws
771H-Course information not Found
772-Bachelor of Creative Arts - Bachelor of Laws
773-Bachelor of Commerce - Bachelor of Laws
774-Bachelor of Mathematics - Bachelor of Laws
775-Bachelor of Science - Bachelor of Laws
775H-Course information not Found
775M-Course information not Found
776-Bachelor of Computer Science - Bachelor of Laws
778-Bachelor of Information and Communication Technology-Bachelor of Laws
779-Bachelor of Engineering - Bachelor of Laws
858-Bachelor of Journalism - Bachelor of Laws
Work Experience No
Tutorial Enrolment Information None.

Subject Availability
Session Spring  (29-07-2019 to 21-11-2019)
Campus Wollongong
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours 1hr lecture, 2hr tutorial
Lecturer(s) and
Cons. times
Christopher Moore
Coordinator(s) and
Cons. times
Christopher Moore
Instance Comment  
Census Date 31-08-2019

Subject Description
This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and industries, situating them within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms, such as apps, eSports, board games and live streaming. In addition to covering topical issues such as violence in video games and game censorship, students will acquire practical skills in game media production by collaborating on a digital artefact specific to the game industries.


Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Engage in research to critically analyse and discuss implications and issues within the global game industries
2. Present a critical analysis of a digital game or game media practice
3. Demonstrate digital literacies in the preparation and delivery of a public digital artefact addressing a topic relevant to the game industries


Textbook Information

Text book information is available via the UniShop website:



Search Criteria [Click here for help]
Subject Code / Name
Level
Department
Session
Campus
Delivery Method
General Subjects