Subject Descriptions - Subject Information


Calendar: 2017 Postgraduate
Faculty: Faculty of Engineering and Information Sciences
Department: School of Computing and Information Technology


Subject Information
Subject Code MCS9236
Subject Name 3D Modelling and Animation
Credit Points 6
Pre-Requisites 12 credit points of MCS 900s
Co-Requisites None.
Restrictions None.
Equivalence None.
Assessment Assessment is through a series of practical (software development) assignments. Students are given opportunity to work individually and in teams of about 4. There is a final examination that tests the learning outcomes.
General Subject No.
EFTSL (Non Weighted) 0.125
Non Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Pre-1997 Pre-2005 Post-2005 Post-2008 Post-2009 Post-2010
$ 1131  $ 1131  $ 1131  $ 1131  $ 1131  $ 1131 
Weighted Student Contribution Amounts  
Work Experience No
Tutorial Enrolment Information Students should use the SMP OnLine Tutorial System (via SOLS) to enrol in Tutorial/laboratory groups for this subject. Once enrolments are open a link to the subject will appear in Tutorial Enrolments.
Availability Not Available in 2017

Subject Description
This subject provides students with a hands-on introduction to the use of computers for developing models of three-dimensional objects and viewing them in 3D as still images and animations. Topics covered include basic modelling primitives, from polygons to spline surfaces; tools to modify simple objects; surfacing concepts such as textures and bump maps; basic lighting of scenes; the animation process including key frames, articulated structures, camera movement and morphing; lighting effects such as volumetrics and radiosity. The subject uses the industry standard software package LightWave.


Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. understand the basic concepts of modelling and animating three-dimensional scenes.
2. take an object, whether real or imagined, and build a geometric model of the object in the computer.
3. choose suitable colours and textures to provide a realistic appearance of the model; set up lighting and camera to display a still image of the model
4. set up lighting and camera to display a still image of the model
5. set up the motion of objects, cameras and lights to generate an animation of a scene
6. use lighting effects to enhance the scene

Extra Information
Generic Extra Information:
Excellent results in this subject may result in an award. For further information please go to the following web page; http://www.uow.edu.au/informatics/scsse/current/UOW024521.html

Textbook Information

Text book information is available via the UniShop website:



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