Subject Descriptions - Subject Information


Calendar: 2017 Undergraduate
Faculty: Faculty of Engineering and Information Sciences
Department: School of Computing and Information Technology


Subject Information
Subject Code CSCI356
Subject Name Game Engine Essentials
Credit Points 6
Pre-Requisites CSIT121 and CSIT214
Co-Requisites None.
Restrictions None.
Equivalence None.
Assessment Laboratory assessments, Group assignment and final examination.
General Subject Yes.
EFTSL (Non Weighted) 0.125
Non Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Pre-1997 Pre-2005 Post-2005 Post-2008 Post-2009 Post-2010
$ 1131  $ 1131  $ 1131  $ 1131  $ 1131  $ 1131 
Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Course
1771-Bachelor of Laws (Honours) (Direct Entry)
1777-Bachelor of Laws (Direct Entry)
1827-Bachelor of International Studies - Bachelor of Laws
1845-Bachelor of Information Technology - Bachelor of Laws
1852-Bachelor of Business Information Systems - Bachelor of Laws
351-Bachelor of Laws (Honours)
760-Bachelor of Communication and Media Studies - Bachelor of Laws
770-Bachelor of Laws (Graduate Entry)
771-Bachelor of Arts - Bachelor of Laws
771H-Bachelor of Arts - Bachelor of Laws
772-Bachelor of Creative Arts - Bachelor of Laws
773-Bachelor of Commerce - Bachelor of Laws
774-Bachelor of Mathematics - Bachelor of Laws
775-Bachelor of Science - Bachelor of Laws
775H-Bachelor of Science - Bachelor of Laws
775M-Course information not Found
779-Bachelor of Engineering - Bachelor of Laws
858-Bachelor of Journalism - Bachelor of Laws
Work Experience No
Tutorial Enrolment Information Students should use the SMP OnLine Tutorial System (via SOLS) to enrol in Tutorial/laboratory groups for this subject. Once enrolments are open a link to the subject will appear in Tutorial Enrolments in SOLS.

Subject Availability
Session DXB UG Spring  (05-02-2017 to 03-06-2017)
Campus Dubai
Delivery Method On Campus
Instance Name Class 1
Quota 25
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Hc Lim
Coordinator(s) and
Cons. times
Jun Shen
Instance Comment  
Census Date 28-02-2017

Subject Availability
Session SIM Session 2  (01-04-2017 to 08-06-2017)
Campus Singapore Institute of Management
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Casey Chow
Coordinator(s) and
Cons. times
Casey Chow
Willy Susilo
Instance Comment  
Census Date 14-04-2017

Subject Availability
Session Spring  (24-07-2017 to 16-11-2017)
Campus Wollongong
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours 2 Hour Lec, 2 Hour Lab
Lecturer(s) and
Cons. times
 
Coordinator(s) and
Cons. times
 
Instance Comment  
Census Date 31-08-2017

Subject Description
This subject will introduce fundamental concepts and techniques required in the development of games and game engines. Game engine components that will be examined include rendering, collision and physics, artificial intelligence among others. The design and development of these components will be illustrated using appropriate software and application programming interfaces. Among others, topics covered in this subject will include game loops and time management, handling input, cameras, particles, collision detection, rigid-body dynamics, terrain, path-finding, and state machines.


Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Identify and describe components in the architecture of a game engine
2. Demonstrate an understanding of concepts and techniques underlying game engine components.
3. Devise solutions for the creation of game features.
4. Implement game engine features using appropriate software.
5. Design and develop basic game applications incorporating the studied techniques.


Textbook Information

Text book information is available via the UniShop website:



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