Subject Descriptions - Subject Information


Calendar: 2017 Undergraduate
Faculty: Faculty of Engineering and Information Sciences
Department: School of Computing and Information Technology


Subject Information
Subject Code CSCI236
Subject Name 3D Modelling and Animation
Credit Points 6
Pre-Requisites 36 credit points at 100 level
Co-Requisites None.
Restrictions None.
Equivalence CSCI463
Assessment Assessment is through a series of practical (software development) assignments. Students are given opportunity to work individually and in teams of about 4. There is a final examination that tests the learning outcomes.
General Subject Yes.
EFTSL (Non Weighted) 0.125
Non Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Pre-1997 Pre-2005 Post-2005 Post-2008 Post-2009 Post-2010
$ 1131  $ 1131  $ 1131  $ 1131  $ 1131  $ 1131 
Weighted Student Contribution Amounts
Commonwealth Supported (HECS) Students Only
Course
1771-Bachelor of Laws (Honours) (Direct Entry)
1777-Bachelor of Laws (Direct Entry)
1827-Bachelor of International Studies - Bachelor of Laws
1845-Bachelor of Information Technology - Bachelor of Laws
1852-Bachelor of Business Information Systems - Bachelor of Laws
351-Bachelor of Laws (Honours)
760-Bachelor of Communication and Media Studies - Bachelor of Laws
770-Bachelor of Laws (Graduate Entry)
771-Bachelor of Arts - Bachelor of Laws
771H-Bachelor of Arts - Bachelor of Laws
772-Bachelor of Creative Arts - Bachelor of Laws
773-Bachelor of Commerce - Bachelor of Laws
774-Bachelor of Mathematics - Bachelor of Laws
775-Bachelor of Science - Bachelor of Laws
775H-Bachelor of Science - Bachelor of Laws
775M-Course information not Found
779-Bachelor of Engineering - Bachelor of Laws
858-Bachelor of Journalism - Bachelor of Laws
Work Experience No
Tutorial Enrolment Information Students should use the SMP OnLine Tutorial System (via SOLS) to enrol in Tutorial/laboratory groups for this subject. Once enrolments are open a link to the subject will appear in Tutorial Enrolments.

Subject Availability
Session SIM Session 1  (03-01-2017 to 09-03-2017)
Campus Singapore Institute of Management
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Ian Piper
Coordinator(s) and
Cons. times
Casey Chow
Instance Comment  
Census Date 16-01-2017

Subject Availability
Session Spring 2017/Summer 2017  (24-07-2017 to 09-02-2018)
Campus Wollongong
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours 3 hrs Lecture, 2hr lab
Lecturer(s) and
Cons. times
Ian Piper
Coordinator(s) and
Cons. times
Ian Piper
Instance Comment  
Census Date 02-09-2017

Subject Availability
Session INTI Subang Jaya Session 2  (31-07-2017 to 03-12-2017)
Campus INTI Subang Jaya
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Seah Kuan Sow
Coordinator(s) and
Cons. times
Ian Piper
Mark Freeman
Vincent Loh
Instance Comment  
Census Date 25-08-2017

Subject Availability
Session DXB UG Autumn  (17-09-2017 to 15-01-2018)
Campus Dubai
Delivery Method On Campus
Instance Name Class 1
Quota 25
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Hc Lim
Coordinator(s) and
Cons. times
Jun Shen
Instance Comment  
Census Date 11-10-2017

Subject Availability
Session SIM Session 4  (02-10-2017 to 30-11-2017)
Campus Singapore Institute of Management
Delivery Method On Campus
Instance Name Class 1
Course Restrictions No restrictions
Contact Hours  
Lecturer(s) and
Cons. times
Casey Chow
Coordinator(s) and
Cons. times
Casey Chow
Willy Susilo
Instance Comment  
Census Date 13-10-2017

Subject Description
This subject provides students with a hands-on introduction to the use of computers for developing models of three-dimensional objects and viewing them in 3D as still images and animations. Topics covered include basic modelling primitives, from polygons to spline surfaces; tools to modify simple objects; surfacing concepts such as textures and bump maps; basic lighting of scenes; the animation process including key frames, articulated structures, camera movement and morphing; lighting effects such as volumetrics and radiosity. The subject uses the industry standard software package Maya.


Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Understand the basic concepts of modelling and animating three-dimensional scenes.
2. Take an object, whether real or imagined, and build a geometric model of the object in the computer.
3. Choose suitable colours and textures to provide a realistic appearance of the model.
4. Set up lighting and camera to display a still image of the model.
5. Set up the motion of objects, cameras and lights to generate an animation of a scene.
6. Use lighting effects to enhance the scene.


Textbook Information

Text book information is available via the UniShop website:



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