Subject Descriptions - Subject Information


Calendar: 2018 Undergraduate
Faculty: Faculty of Law, Humanities and the Arts
Department: School of the Arts, English and Media



Subject Information
Subject Code BCM 300
Subject Name Game Making
Credit Points 6
Pre-Requisites 36 cp at any level
Co-Requisites None.
Restrictions None.
Equivalence DIGC201 DIGC310
Assessment 1. Blog Posts 40% 2. Game Pitch Presentation 20% 3. Project Dossier 40%
General Subject No.

Subject Description
In this subject, students will investigate the contemporary conditions and dynamics of professional careers in the digital and analogue game industries. We focus on innovation, entrepreneurship and high-level critical and creative thinking through the preparation and delivery of a viable commercial game product. The subject enhances the acquisition of digital literacies and professional creative practice through board game development. Students will develop communication and practical production skills including rapid prototyping and playtesting by pitching, designing, producing and reporting on playable games during the session.


Subject Learning Outcomes
On successful completion of this subject, students will be able to:
1. Acquire an advanced understanding of games through sophisticated critical research and analysis of relevant game industry practices
2. Effective presentation of a detailed game pitch outlining the scope of development
3. Demonstrate ability to report on the processes involved in the creative industry practices of game pitching, prototyping, playtesting and production